Contributing to UDML

Thanks for your interest in contributing to UDML β€” the Universal Design Markup Language!

We're building a shared, semantic vocabulary for describing user interfaces in a way that's intuitive for designers, actionable for AI agents, and portable across platforms. Your insights and input can help make UDML more complete, more useful, and more future-proof.


🧠 What We're Looking For

We're especially interested in contributions around:

πŸ“ Design Language Improvements

  • Proposing better ways to express layout, styles, or structure

  • Suggestions for standardizing terminology across components

  • Ideas for making the spec more expressive or easier to understand

🧩 New Components or Missing Patterns

  • Adding components we’ve missed (e.g., advanced inputs, rich tables, animation primitives)

  • Enhancing support for interaction or accessibility features

  • Comparing patterns used in other design systems or tools

πŸ”Œ Integration Ideas

  • Suggestions for how UDML could connect with Figma, design tokens, codegen tools, or AI workflows

  • Ideas for plugins, tooling, or export pipelines


πŸ›  How to Contribute

  1. Start a discussion – If you're not sure where to begin, head to the Discussions tab.

  2. Open an issue – Report a bug, suggest a feature, or share a use case.

  3. Submit a pull request – Propose changes to the spec or documentation. We’ll help guide the process.

✨ You don’t need to be an expert in design systems or AI to contribute β€” we welcome ideas, questions, and constructive feedback from all backgrounds.


πŸ“„ Format Guidelines

  • Most of the spec is documented as individual .md files (one per component)

  • Follow the structure used in existing specs: attributes table, usage examples, and AI guidelines

  • Keep language clear and focused β€” our goal is readability for both humans and machines


πŸ™Œ Thank You!

UDML is an experiment, a collaboration, and a challenge β€” and it gets better with every contributor.

We appreciate your time, ideas, and perspective πŸ’™

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